MASHROOM logoMASHROOM
1,000 SPORE
CONDITIONS
SOL / USD
—
SOL 1H
—
Light
LIGHT: —
Growth
×1.00
Updated
connecting…
FEED DOWN — reconnecting

THE ROOM · 12 TRAYS

Plant · grow under the light · pick at PRIME
01 — HOW THE ROOM WORKS

Plant. Grow. Harvest.

Twelve trays, three strains, one light. The light is wired to the SOL market.

STEP 01

PLANT

Buy a spore with SPORE and pick an empty tray. Each strain has its own cost, grow time and yield.

STEP 02

GROW

The room's light follows the SOL market — green hours grow faster, dim hours grow slower. The Engine section has the exact formula.

STEP 03

HARVEST

Pick at PRIME for the full rate plus the PRIME bonus. Leave it too long and it overgrows, then rots to compost.

02 — THE GROWTH ENGINE

How the light decides the speed.

Every number in the room comes from two public market calls and the constants below. Nothing is hidden.

DATA SOURCES

  • Last price: Kraken public ticker — GET api.kraken.com/0/public/Ticker?pair=SOLUSD
  • Hourly candles: Kraken public OHLC — GET api.kraken.com/0/public/OHLC?pair=SOLUSD&interval=60
  • Both are called from your browser every 30 seconds. If a call fails the strip shows FEED DOWN — reconnecting and the room keeps the last values.

THE MULTIPLIER

chg1h = (last − open of 2nd-to-last 1h candle) / open × 100 m = clamp(1 + chg1h × 0.25, 0.6, 2.0)

LIGHT is GREEN when chg1h > 0, otherwise DIM. A +4% hour runs the room at ×2.00; a −1.6% hour or worse bottoms out at ×0.60.

growth/sec = 100 / strain.growSeconds × m

Growth is banked with a timestamp every second at the current m, so the speed changes the moment the light changes.

STAGES

SPORE0 – 25%
PIN25 – 50%
YOUNG50 – 75%
MATURE75 – 100%
PRIME100 – 130% (GLOWCAP 100 – 150%)
OVERGROWNend of PRIME – 160%
ROTTEN> 160%

YIELD RULES

  • Before PRIME: base × (0.7 + 0.3 × growth / 100) — you can pick early at a discount.
  • PRIME: base × 1.25
  • OVERGROWN: base × 1.25 × decay, decay falling linearly from 1.0 at the end of PRIME to 0.4 at 160%.
  • ROTTEN: no harvest. COMPOST returns 10% of the spore cost and frees the tray.
  • All amounts are rounded to whole SPORE.
The room keeps its state in your browser — clear your site data and the room starts fresh.
03 — STRAINS

The shelf.

Three spores to start. Fast and cheap, steady, or slow and glowing.

STRAINCOSTGROW TIMEBASE YIELDPRIME WINDOW
GLOWCAP CLUSTER · TRAY 07
04 — TOKEN

MASHROOM on Solana.

TokenMASHROOM
ChainSolana
ContractAnnounced here at launch
X@MASHROOMQUEST
Websitemashroom.quest
The room openedThe room opens the night the token launches.
05 — PHASES

From one room to a greenhouse.

NOW
PHASE 01

The first room

This site. 12 trays, 3 strains, one light wired to the SOL market.

PHASE 02

More rooms

More strains, bigger rooms, more trays to keep in PRIME.

PHASE 03

The greenhouse

Room-vs-room boards. Whose room yields the most under the same light.

06 — FAQ

Questions from the grow room.

How is growth speed decided?

By the live feed. Every 30 seconds the room reads SOL/USD from Kraken and compares the last price with the open of the previous 1-hour candle. That 1h change sets the multiplier: m = clamp(1 + chg1h × 0.25, 0.6, 2.0). Each strain grows at 100 / growSeconds percent per second, times m.

What happens if I close the tab?

Growth is banked by timestamp, so your trays keep growing while you're away and catch up the moment you come back. But PRIME windows still pass — a tray left alone will overgrow and eventually rot. Come back in time.

What is SPORE?

SPORE is the room's in-game balance. You start with 1,000, spend it on spores and earn it back at harvest. It's kept in your browser.

When does the token launch?

It's announced on X first — follow @MASHROOMQUEST. The contract will be posted here at launch.